Awarding Video Games and Those who Play Them.

Gumshoe’s Gamer Podcast S2-ep12 (ft. SpongeBrain)

WOW! The Videogame Awards was sure something, so let’s talk about them! Yah today’s episode is a recap on the VGA with my good friend SpongeBrain. So you can look at this like a “My 2 Cents” of the Game Awards ūüėȬ†

Hope you all enjoy…

Thanks to Sponge for being on the podcast! Make sure to check out his Twitter! and YouTube! 


-Nintendo Creators Program:  

-Hates Battle out of Hell:

-DMC V info:

-Sonic Teaser:

RPGs and YOU!: Storytelling through the Medium of Video Games Gumshoe's Gamer Podcast S2-ep11 (ft. Alex from 'Backlog Battle')

RPGs, Roleplaying games. These types of games are becoming increasingly popular and increasingly LONGER! One of the primary reasons people like these games is¬†for the world and story they have. This begs the question, how do¬†RPGs handle storytelling and how can they use the medium¬†of video games to enhance¬†that story? Moreover, what sorts of things are developers¬†doing to make these stories more engaging¬†to the players? Well, I am here to (hopefully) answer¬†these questions. Though I am not alone, Alex from Backlog Battle is here to give his 2 cents on the matter. So with all that in mind…

…hope you all enjoy…

Want to thank Alex from Backlog Battle for joining me on this podcast! Make sure to check out his podcast and other things!

*Alex (Backlog Battle)*





-New DMC show:

-Fallout 76:



ITS CRUNCH TIME!!: The Horror Game Gumshoe's Gamer Podcast S2-ep10 (ft. MaySenPi & KoolaDoora)

OH, THE HORROR! Tales of devs being overworked and even working 100 hour days?!? How can this be! Well its true, and in this podcast, I will be giving a breakdown on what Crunch Time is and why consumers should care about it. Also, my guests Koola Dora and MaySenPi as well as myself will be talking about our fav horror games and what makes them so darn fun.

Hope you all enjoy…

Thanks to May and Koola for being on the podcast! Make sure to check out their stuff!

-May:  Twitter

-KoolaDoora: Twitter & YouTube

Everyone Will Remember This: The Legacy of TellTale Gumshoe's Gamer Podcast S2-ep9 (Ft. Artful_Dodge)

TellTale was a very inserting company who put out some fantastic¬†hits like Walking Dead,¬† Wolf Among Us, and Batman. But sadly the studio has closed down and lots of talented game devs have lost their¬†jobs. So today on the podcast we are gonna look back on what made TellTale’s games so great and why people might have gotten a bit burnt out over them. So grab a controller, click on stuff, pick choices, and remember to remember¬†this, as my guest Artful Dodge and I go over why TellTale was so great and the future of narrative¬†games.

Hope you all enjoy…

Thanks to Dodge for being on the podcast! Make sure to check out his Twitch as he streams there like every other day, and Twitter if you use that.

Video Games are CRAZY!: Mental Health and Games Gumshoe's Gamer Podcast S2-ep8 (Ft. Ice Wire)

On the last podcast, I talked about how games can make people rage but truth be told games can affect people in many ways. Whether its better hand-eye coordination, multitasking or just providing a sense of comfort in a dark time. In this podcast, I will explore how games can affect people and how games represent mental health with my guest, Ice Wire.

Hope you all enjoy…

Thanks to¬†Ice Wire for being on this podcast! Make sure to check out her¬†YouTube videos and Twitter ūüėÄ

HARD MODE: How Video Games Handle Difficulty Gumshoe's Gamer Podcast S2-ep7 (Ft. Rhetam)

RAGE!!! No, not the game, I am talking REAL GAMER RAGE! The type that comes from games like CupHead and Dark Souls. Hard games that will kick you in the balls, and yet, it seems as a lot of gamers love these. Why is that? Why do people play challenging games and make challenge runs? Well today on the podcast, we will be discussing how hard games can be fun and how devs design difficulty in games. With special guest, Rhatem!

Hope you all enjoy…

Thanks to Rhetam for being on this podcast! Make sure to check out his YouTube for his challenge runs!

Gay Games and Loving Relationships, LGBTQ+ in Video Games. Gumshoe's Gamer Podcast S2-ep6 (Ft. Okurii)

Yes I know I am late to this topic as pride month has ended when this gets uploaded, BUT whatever! LGBTQ+ representation is a bit of a “hot button topic” but it is an important one. As video games become more narrative-driven and complex with characters who have deep backstories and such. There is a need to have some LGBTQ+ characters. Not just for having a character¬†the community can relate to, but to also increase potential¬†sales, (or just have the game talked about more online). But not all these characters¬†are created equal, and while some are great others leave a lot to be desired. So in this episode, we will explore the medium of video games and look at both bad and good representations¬†of LGBTQ+.¬†

Hope you all enjoy…

Thanks to Okurii¬†for being on this podcast! Make sure to check out his YouTube and Twitter! He’s a cool D00D ūüėÄ

The Cost of Video Games, How to Make Money in the Video Game Industry. Gumshoe's Gamer Podcast S2-ep5 (Ft. Stephen Anthony from Stegosoft Games)

We all like video games, but every game comes at a price. Wether that be $20 or $60 (with microtransactions), every game has its price. And would you believe that making video games come at an even BIGGER cost? Well, strap yourself in as me and my guest take you through the wacky world of budget cuts and appealing to stockholders.

Hope you all enjoy…

Thanks to¬†Stephen Anthony for coming on to the podcast! Make sure to check out his game, “Ara Fell” on Steam and the Stegosoft website!

Fatherhood in VideoGames: God of War, Yakuza 6, Wolfenstein, and More! Gumshoe's Gamer Podcast! Season 2, ep4 (ft SpongeBrain)

I might be out of my element with this topic but what the heck, I’ll give my 2 cents on it! Fatherhood can be an interesting topic/theme to explore in games and now seems to be appearing in more games. My good friend Spongebrain and I talk about some fantastic fathers, daring dads, and powerful protectors.

Hope you all enjoy…

Thanks to Sponge for being on the podcast! Make sure to check out his Twitter!

Signal Boost: “An Aspie Life” by EnderLost Studios Interview with indie video game developer Bradley Hennessey

Has there ever been a game that has emotionally moved you? Well everyone this here is one of those games for me. “An Aspie Life” is a wonderful indie video game made by Australian dev team EnderLost. Now some of you might recognize this game as it has won several accolades including the “2017 National iAward Senior Student” award. You also might have seen this game on steam as it was not only an early access game but free as well. It came out of early access to a full release on March 29th, 2018, and is still free! I know I am a bit late to the hype of this game but “An Aspie Life” is a wonderful game about what it’s like to live with autism. I had a chance to talk to the indie dev behind it all, Bradley Hennessey, about the game and its development.

Gumshoe: What got you into video games?

Bradley: Playing games as a kid, Open TTD, Minecraft, etc. Just liked playing games. Then in Highschool, I found ‘gamemaker‘… and have been making games ever since.

Gumshoe: So what drove you to make An Aspie Life?

Bradley: The current misinformation that is surrounding autism, and the fact I wanted to try something different and innovative

Gumshoe: Were there any challenges or difficulties when developing ‚ÄúAn Aspie Life‚ÄĚ?

Bradley: ¬†Yes. Firstly – Trying to turn autistic traits into gameplay mechanics was hard. It took some time to get it working correctly and make the ‘flow’ work. Secondly – Animation… I’ve never done so much animating in my life to the detail present in An Aspie Life. Took a lot of time. Finally – BUGs….. BLOODY BUGGS!

Gumshoe: Were there any ideas or scenarios cut from the game?

Bradley: ¬†Yes, a few. They were mainly cut due to time restraints. A few cutscenes were cut because there was no need for them. As the game already goes across its info. I cut a lot of Sams content. He was originally going to also have another ending if you found him again on day 2… but I realized since he was inhospitable, it won’t make any sense.

Gumshoe: What do you hope players will get out of playing ‚ÄúAn Aspie Life‚ÄĚ?

Bradley:  I hope if anything players will get at least a better idea of what autism really is.

Gumshoe: Lastly to all the other indie devs, what advice would you give them?

Bradley: ¬†Work out your save system before anything else… Sounds small but it will save you a massive headache later on.

Talking with Bradley has really cemented the fact that video games can do what books and even movies can’t fully do, give you an interactive experience. While playing An Aspie Life, I couldn’t help but notice how well the gameplay reinforced what it is like to be living with autism. Even the little details such as making all the NPCs blacked out, how the main character writes in his diary, and a whole lot more really showcases what it is like to live with autism to some degree. I truly think this game made me understand autism more than just reading about it could ever do. That is really the power video games have. But if you have not played this game, WHY NOT?! Go play it right now! It‚Äôs free on steam!! Also, make sure to check out EnderLost Studios’ website and social media to keep updated! With all that in mind, thanks for reading…


Play the Game! It’s Free!¬†


EnderLost Studios Website:

EnderLost Studios Facebook: