ITS CRUNCH TIME!!: The Horror Game Gumshoe's Gamer Podcast S2-ep10 (ft. MaySenPi & KoolaDoora)

OH, THE HORROR! Tales of devs being overworked and even working 100 hour days?!? How can this be! Well its true, and in this podcast, I will be giving a breakdown on what Crunch Time is and why consumers should care about it. Also, my guests Koola Dora and MaySenPi as well as myself will be talking about our fav horror games and what makes them so darn fun.

Hope you all enjoy…

Thanks to May and Koola for being on the podcast! Make sure to check out their stuff!

-May:  Twitter

-KoolaDoora: Twitter & YouTube

Everyone Will Remember This: The Legacy of TellTale Gumshoe's Gamer Podcast S2-ep9 (Ft. Artful_Dodge)

TellTale was a very inserting company who put out some fantastic hits like Walking Dead,  Wolf Among Us, and Batman. But sadly the studio has closed down and lots of talented game devs have lost their jobs. So today on the podcast we are gonna look back on what made TellTale’s games so great and why people might have gotten a bit burnt out over them. So grab a controller, click on stuff, pick choices, and remember to remember this, as my guest Artful Dodge and I go over why TellTale was so great and the future of narrative games.

Hope you all enjoy…

Thanks to Dodge for being on the podcast! Make sure to check out his Twitch as he streams there like every other day, and Twitter if you use that.

Video Games are CRAZY!: Mental Health and Games Gumshoe's Gamer Podcast S2-ep8 (Ft. Ice Wire)


On the last podcast, I talked about how games can make people rage but truth be told games can affect people in many ways. Whether its better hand-eye coordination, multitasking or just providing a sense of comfort in a dark time. In this podcast, I will explore how games can affect people and how games represent mental health with my guest, Ice Wire.

Hope you all enjoy…

Thanks to Ice Wire for being on this podcast! Make sure to check out her YouTube videos and Twitter 😀

HARD MODE: How Video Games Handle Difficulty Gumshoe's Gamer Podcast S2-ep7 (Ft. Rhetam)


RAGE!!! No, not the game, I am talking REAL GAMER RAGE! The type that comes from games like CupHead and Dark Souls. Hard games that will kick you in the balls, and yet, it seems as a lot of gamers love these. Why is that? Why do people play challenging games and make challenge runs? Well today on the podcast, we will be discussing how hard games can be fun and how devs design difficulty in games. With special guest, Rhatem!

Hope you all enjoy…

Thanks to Rhetam for being on this podcast! Make sure to check out his YouTube for his challenge runs!

Gay Games and Loving Relationships, LGBTQ+ in Video Games. Gumshoe's Gamer Podcast S2-ep6 (Ft. Okurii)

Yes I know I am late to this topic as pride month has ended when this gets uploaded, BUT whatever! LGBTQ+ representation is a bit of a “hot button topic” but it is an important one. As video games become more narrative-driven and complex with characters who have deep backstories and such. There is a need to have some LGBTQ+ characters. Not just for having a character the community can relate to, but to also increase potential sales, (or just have the game talked about more online). But not all these characters are created equal, and while some are great others leave a lot to be desired. So in this episode, we will explore the medium of video games and look at both bad and good representations of LGBTQ+. 

Hope you all enjoy…

Thanks to Okurii for being on this podcast! Make sure to check out his YouTube and Twitter! He’s a cool D00D 😀

The Cost of Video Games, How to Make Money in the Video Game Industry. Gumshoe's Gamer Podcast S2-ep5 (Ft. Stephen Anthony from Stegosoft Games)

We all like video games, but every game comes at a price. Wether that be $20 or $60 (with microtransactions), every game has its price. And would you believe that making video games come at an even BIGGER cost? Well, strap yourself in as me and my guest take you through the wacky world of budget cuts and appealing to stockholders.

Hope you all enjoy…

Thanks to Stephen Anthony for coming on to the podcast! Make sure to check out his game, “Ara Fell” on Steam and the Stegosoft website!

Fatherhood in VideoGames: God of War, Yakuza 6, Wolfenstein, and More! Gumshoe's Gamer Podcast! Season 2, ep4 (ft SpongeBrain)

I might be out of my element with this topic but what the heck, I’ll give my 2 cents on it! Fatherhood can be an interesting topic/theme to explore in games and now seems to be appearing in more games. My good friend Spongebrain and I talk about some fantastic fathers, daring dads, and powerful protectors.

Hope you all enjoy…

Thanks to Sponge for being on the podcast! Make sure to check out his Twitter!

Signal Boost: “An Aspie Life” by EnderLost Studios Interview with indie video game developer Bradley Hennessey

Has there ever been a game that has emotionally moved you? Well everyone this here is one of those games for me. “An Aspie Life” is a wonderful indie video game made by Australian dev team EnderLost. Now some of you might recognize this game as it has won several accolades including the “2017 National iAward Senior Student” award. You also might have seen this game on steam as it was not only an early access game but free as well. It came out of early access to a full release on March 29th, 2018, and is still free! I know I am a bit late to the hype of this game but “An Aspie Life” is a wonderful game about what it’s like to live with autism. I had a chance to talk to the indie dev behind it all, Bradley Hennessey, about the game and its development.

Gumshoe: What got you into video games?

Bradley: Playing games as a kid, Open TTD, Minecraft, etc. Just liked playing games. Then in Highschool, I found ‘gamemaker‘… and have been making games ever since.

Gumshoe: So what drove you to make An Aspie Life?

Bradley: The current misinformation that is surrounding autism, and the fact I wanted to try something different and innovative

Gumshoe: Were there any challenges or difficulties when developing “An Aspie Life”?

Bradley:  Yes. Firstly – Trying to turn autistic traits into gameplay mechanics was hard. It took some time to get it working correctly and make the ‘flow’ work. Secondly – Animation… I’ve never done so much animating in my life to the detail present in An Aspie Life. Took a lot of time. Finally – BUGs….. BLOODY BUGGS!

Gumshoe: Were there any ideas or scenarios cut from the game?

Bradley:  Yes, a few. They were mainly cut due to time restraints. A few cutscenes were cut because there was no need for them. As the game already goes across its info. I cut a lot of Sams content. He was originally going to also have another ending if you found him again on day 2… but I realized since he was inhospitable, it won’t make any sense.

Gumshoe: What do you hope players will get out of playing “An Aspie Life”?

Bradley:  I hope if anything players will get at least a better idea of what autism really is.

Gumshoe: Lastly to all the other indie devs, what advice would you give them?

Bradley:  Work out your save system before anything else… Sounds small but it will save you a massive headache later on.

Talking with Bradley has really cemented the fact that video games can do what books and even movies can’t fully do, give you an interactive experience. While playing An Aspie Life, I couldn’t help but notice how well the gameplay reinforced what it is like to be living with autism. Even the little details such as making all the NPCs blacked out, how the main character writes in his diary, and a whole lot more really showcases what it is like to live with autism to some degree. I truly think this game made me understand autism more than just reading about it could ever do. That is really the power video games have. But if you have not played this game, WHY NOT?! Go play it right now! It’s free on steam!! Also, make sure to check out EnderLost Studios’ website and social media to keep updated! With all that in mind, thanks for reading…

 

Play the Game! It’s Free! http://store.steampowered.com/app/786410/An_Aspie_Life/ 

Twitter: https://twitter.com/mebradhen

EnderLost Studios Website: https://mebradhen.github.io/index.html

EnderLost Studios Facebook: https://www.facebook.com/TheAspiegame/

Are Violent Video Games a Problem? Gumshoe's Gamer Podcast! Season 2, ep3 (ft SpongeBrain)

Well, I guess you all saw this one coming. Today on the podcast, I bring my good friend Shaun AKA SpongeBrain on to talk about Violent Video Games.

Hope you all enjoy…

Thanks to Sponge for being on the podcast! Make sure to check out his YouTube Channel as he has some great videos on there!

Signal Boost: “3 Minutes to Midnight” by Scarecrow Studios A 2D Adventure style indie game with a dedicated team behind it

Have you ever played any of the Monkey Island games? Maybe you’ve missed those sorts of classic point and click adventure games, I know I have. Well, there’s a new adventure game called “3 Minutes to Midnight” that might scratch that itch. This indie game is being developed by Scarecrow Studio, a team that is destined to make this game the best it can possibly be. I was able to contact the head of Scarecrow Studio, Jan Serra, for a quick interview about the game and his experiences working on it.

Gumshoe: How did you get into video games?

Jan: I was working on engineering for like 15 years. Then I had a change of heart and wanted to do something more fun… and I started investigating how I could make a video game with a little budget. I always loved video games and mainly adventure games, so I wrote a story … created some cool characters and hired a team to bring it to life

Gumshoe: You are working on your first game, a point and click adventure titled “3 Minutes to Midnight”. So what made you want to make this game?

Jan: I really missed the old games like Monkey Island and Loom … there are many adventure games but they are not the same… so I wanted to give it a try and do something in that direction but with a more actual look.So the idea was to update the graphics and animations … but keep the humor and the style of puzzles. I really think that it’s something adventure gamers miss.

Gumshoe: Scarecrow Studio has a good sized team, what has it been like working with others on “3 Minutes to Midnight”?

Jan: I started this project alone for a few months writing the story and defining the characters. Then I hired a small team (without going into details, they were not big fans of the genre so the things didn’t work out). Then I was about to give up but decided to keep going, and hired a more professional team with more experience. I have to say working with this team is amazing, every single member of our Studio is a big professional and great human beings. It’s a pleasure to walk into the office every day. I’m really glad they decided to work on this project.

Gumshoe: What would you say are some challenges that come with developing a game like “3 Minutes to Midnight”?

Jan: We always have a hot potato, this week, for example, we were dealing with organizing the E3, a few weeks ago we had to cut some scenes and puzzles to keep the timing on point… Now we are working really hard on the demo, and it’s a big pressure because it’s a trial by fire… this will be a kink point for the project so we hope everything goes well.

Gumshoe: Lastly, have any advice for other indie devs?

Jan: I would recommend, before starting any project, to write everything down. The story, characters, screens, mechanics, software to make the game… Try to give it an estimate of time, that would give you a very good picture of the size of the project and will help you see if you can bring it to life or not. After that make a list of all the tasks you have in mind (even if it’s not all of them) and try to keep them on track. Stick to the plan, don’t make changes (unless they are easy) changes take time and can kill a project.

Well, I got to say, I am hyped for this game. Scarecrow Studio will even be at e3! How cool is that! I hope that the development goes smoothly and I wish the team the best of luck. If you want to follow the development or just want to know more about Scarecrow Studio, I recommend following their Twitter, Facebook, and joining their Discord. They even have a great website that is full of information about their game and team. With that said, I am Gumshoe, and thanks for reading.

Scarecrow Studio Twitter: https://twitter.com/scaringcrows

Scarecrow Studio Website: scarecrow-studio.com

Scarecrow Studio Discord: https://discord.gg/kXg9fx7

Scarecrow Studio Facebook: https://facebook.com/scarecrowgamestudio/